Above is a walkthrough of a level I've created in Blender, formatted specifically for a Nintendo 64 emulator for the game engine in Goldeneye 64. The overall project is a bit of a secret still, but you could probably figure it out. This level shows examples of:
- Low-poly modeling
- Coherent themes
- Seamless room connection
Above is a walkthrough of three levels I've imported into Blender, modified and exported for multiplayer enjoyment! As you can see by the big sign in the game board map, it's about 20% new. Still shows my skill! These levels show examples of:
- New Textures
- Multipurpose remodeling
- Cross-program formatting
You can download and play them on an emulator here!
Above is my first completely custom map made for the Goldeneye 64 game engine! Made all the textures and geometry myself! This level shows examples of:
- Level Design
- Custom texturing
- Texture tesselation
You can download it and play it on an emulator here!
Above is a short demo reel of the animations I did for Strawberry Clock Smackdown! This is an example of:
- Easy-to-read actions
- High-quality animation with limited symbols
- Unobstructive yet informative UI
- Background art
You can play the game online here!
So if you like what you see, contact me! I can bring your games to life!